Augmented Reality + Teachingland

Teachingland: So Much More Than Zombies! Bring the book to life with Augmented Reality!

Augmented reality (AR), virtual reality (VR), and mixed reality (MR) (commonly lumped together under the umbrella term extended reality or XR) in education is more accessible to teachers and students than ever as more apps are emerging everyday. These apps not only summon content at their fingertips through VR curriculum powerhouses like Veative, ClassVR and HTC, but also bring powerful tools of XR creation.

In Teachingland we leverage augmented reality through 4 powerful platforms, some rumored to be phasing out like HP Reveal, and others in their infancy, like Thyng and Artivive. Below we outline the four tools we have chosen to use and have compiled a list of various ways we appsmashed to generate AR content for use within the four platforms The experiences we have created outside of the book serve multiple purposes; building a community artifact or crowdsourcing, coaching our readings and setting the stage for each chapter, and assessing and applying content.

I was recently asked “Why didn’t you create all the AR experiences in one platform?” The answer is technology and apps come and go. By not putting all of our AR eggs in one basket we limit the risk of having to overhaul and recreate all of our content at once. Without further adieu, here are the platforms we used, the purpose they serve, and below a list of the AR appsmashing mostly for generation of content.

The Four Platforms

Artivive--Hook Readers

Artivive is a fairly new app that brings art to life with augmented reality. Each chapter of our book starts with a sequential art drawing that summarizes the main idea or an important point of the chapter. We animated each of the drawings and used the Artivive platform to trigger the animation.

HP Reveal--Turning the book into a Community Artifact (Crowdsourced Content)

Out of all the platforms we used, HP Reveal is probably the oldest, and most well known. Prior to being absorbed by Hewlett Packard, it was known as Aurasma. As of July 2019 the online studio creator for HP Reveal is being phased out, but the app will be continued to be supported. We don’t know what changes are coming for AR tool, but change is exactly why we diversified our augmentation of the book with four different ways to experience.

In our book, we use HP Reveal to curate insights into archetype interpretation, and to give depth and introductions to our tales from the trenches. While the tales from the trench intros are coming, some of our authors elected out of creating a video bio.

Our archetypes have been a fun way to diversify our book even more through the collective voice of educators around the world. HP Reveal also allows you to delete triggers and videos and replace them. We hope to continually update our archetype videos with fresh voices and content. If you are interested in adding to our book, and having your thoughts highlighted, go to this document and create a short 30-45 sec video and follow the instructions within. Check out the tutorial below!

Here is a link to a Augmented Comic Chemistry assignment using Comic Book! app and, Doink, and HP Reveal to create an awesome periodic table project!

Thyng--Coaching and Setting the Stage

On the chapter intro page of following the illustration we have used Avatar animations to summarize key points to look for in the chapter and prompt readers to start thinking about how content applies to their own practice. This AR content is essentially our way of communicating learning objectives to our readers, and what better way than from the writer themselves? We think this adds a personal touch, and allows us to be present with the readers as they make their way through the book. Thyng is one of the tools we are super excited about, and while in its infancy, we expect big things this summer in regards to its education stay tuned and subscribe so you don't miss out when they come! We will be sure to shout out from the post apocalyptic rooftops!

Metaverse--Chapter Formative Assessments and Content Application

Metaverse is an AR creation app, and within Teachingland is used at the end of each chapter as a call to action for the reader to apply and assess what they learned. The experiences we created vary. There are HQ Trivia style AR experiences, choose your own adventure, and even experiences that require the reader to analyze and interpret content through taking pictures and videos. Once the reader completes each experience within the Metaverse app, they earn a badge and are sometimes prompted to take pictures with a Teachingland frame and post it on a wall for others to see after they complete the assessment, making it a community artifact. Once a reader earns a badge it will be saved to their metaverse inventory. We are in the process of registering these badges with mozilla open badges so metadata and objectives are connected to the achievement. Scan the code below with the Metaverse app to get an example of an experience from chapter 1.

And last but not least, here is a infographic I have put together on 10 ways you can appsmash to create augmented content! Good luck on your journey to augment your classroom, and instruction!

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